The Lighting Effects filterlets you produce myriad lighting effects on RGB images. You canalso use textures from grayscale files (called bump maps)to produce 3D‑like effects and save your own styles for use in otherimages.
Note:
You can't go wrong with a digital software solution that provides so many professional quality photo effects from one product. Control Color & Tones, Light, Black & White as well as Blur and Sharpening. You can stack one of the many several thousand effects needed to reach the potential of all your digital images. This effect is one of the. Video Light Effects Software. Flash Video Studio v.4.06. Convert Video Files to Macromedia Flash SWF and FLV. Add watermarks using text, transparent image, or animated GIF. Trim video, apply effects, add movie player control, mix secondary audio. Supports batch processing and also automatic FTP upload.
The Lighting Effects filter works only on 8-bit RGB images in Photoshop CC. You must have a supported video card to use Lighting Effects. For more information, see this FAQ.
- From the Presets menu at upper left, choose a style.
- In the preview window, select individual lights you want to adjust. Then, in the upper half of the Properties panel, do any of the following:
- Choose a light type (Spot, Infinite, or Point) from the top menu.
- Adjust color, intensity, and hotspot size.
- In the lower half of the Properties panel, adjust the entire set of lights with these options:Click to tint the overall lighting.Controls highlight and shadow detail.Determines how much surfaces reflects light.Determines which is more reflective: the light or the object on which the light is cast.Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value of 100 to use only the light source, or a value of –100 to remove the light source.Applies a texture channel.
Quickly master the dedicated Lighting Effects workspace. This tutorial from Dan Moughamian gives you a step-by-step tour.
Also, see this Lighting Effects overview video by Matt Kloskowski.
Shines light in all directions from directly above the image—like a light bulb.
Shines light across an entire plane—like the sun.
Casts an elliptical beam of light. The line in the preview window defines the light direction and angle, and the handles define the edges of the ellipse.
- In the Properties panel, choose Point from the top menu.
- To change the spread of light (reflecting a light moving closer or farther away), drag the white section of the Intensity ring at the center.
Note:An Intensity value of 100 is brightest, normal lighting is about 50, negative intensity takes away light, and –100 intensity produces no light.
- In the Properties panel, choose Infinite from the top menu.
- To change the direction, drag the handle at the end of the line.
- To change brightness, drag the white section of the Intensity ring at the center of the light controls.
- To change the direction, drag the handle at the end of the line.
- To rotate the light, drag beyond the outer ellipse.
- To change the hotspot angle, drag the edge of the interior ellipse.
- To extend or shrink the ellipse, drag one of the four outer handles.
- To change how much of the ellipse is filled with light, drag the white section of the Intensity ring in the center.
- To rotate the light, drag beyond the outer ellipse.
Use the Presets menu in the Lighting Effects workspace to choose from 17 light styles. You can also create your own presets by adding lights to the Default setting. The Lighting Effects filter requires at least one light source. Only one light can be edited at a time, but all added lights are used to create the effect.
A yellow spotlight of medium (17) intensity with a wide (91) focus.
A blue overhead omni light of full (85) intensity with nofocus.
Four spotlights. White has full (100) intensity and a concentrated (8)focus. Yellow has strong intensity (88) and a concentrated focus(3). Red has medium (50) intensity and a concentrated (0) focus.Blue has full (100) intensity and medium (25) focus.
Awhite spotlight of medium (35) intensity with a wide (69) focus.
Two white spotlights of medium (35) intensity with a wide(100) focus.
A white spotlight of medium intensity (35) with a wide focus(69).
Five white spotlights, down or up, of full (100) intensitywith a wide (60) focus.
An omni yellow light of medium (46) intensity.
A white spotlight of medium (35) intensity with a wide (69)focus.
A directional blue light of full (98) intensity with no focus.
Red, blue, and green lights that produce a light of medium(60) intensity with a wide (96) focus.
Two unfocused white and blue directional lights. White hasa soft (20) intensity. Blue has a medium (67) intensity.
A soft omni light of medium (50) intensity.
A white spotlight of full (98) intensity with a wide (100)focus.
Three white spotlights of soft (35) intensity with a wide(96) focus.
Three spotlights of slight (35) intensity with a wide (100)focus.
- In the Lighting Effects workspace, do one of the following:
- At upper left, click the Lights icons to add Point, Spot, and Infinite types. Repeat as desired for a maximum of 16 lights.
- In the Lights panel (at lower right by default), drag a light to the Trash icon to delete it.
- At upper left, click the Lights icons to add Point, Spot, and Infinite types. Repeat as desired for a maximum of 16 lights.
Create, save, or delete a Lighting Effects preset
- In the Lighting Effects dialog box, do one of the following:
- To create a preset, choose Custom from the Preset menu, and click the Lights icons to add Point, Spot, and Infinite types. Repeat as desired for a maximum of 16 lights.
- To save a preset, click Save, name the style, and click OK. Saved presets include all the settings for each light and appear in the Style menu whenever you open the image.
- To delete a preset, choose it, and then click Delete.
In the Lighting Effects workspace, the Texture channel lets you control lighting effects using grayscale images (called bump maps). You add bump maps to the image as alpha channels. You can add any grayscale image to your image as an alpha channel, or create an alpha channel and add texture to it. For an embossed text effect, use a channel with white text on a black background, or vice versa.
- If necessary, add an alpha channel to yourimage. Do one of the following:
- To use a texture based on another image(for example, fabric or water), convert that image to grayscale,then drag the grayscale channel from that image into the currentimage.
- Drag an existing alpha channel from another imageinto the current image.
- Create an alpha channel in your image, then addtexture to it.
- In the Lighting Effects workspace, choose a channel from the Texture menu in the Properties dialog box. (Choose either an alpha channel you’ve added or the image’s Red, Green, or Blue channel.)
- Drag the Height slider to vary the texture from Flat(0) to Mountainous (100).
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